Towns, Services & Trade
Beyond monsters and kingdoms, every non-dungeon zone has a handful of fixed service tiles clustered near its center, plus an account-wide Diamond economy that spans all your heroes.
Service Tiles
| Tile | What it does |
|---|---|
| 🏦 Realm Bank | Opens your three vaults (see below). |
| 🏪 Player Market | Buy and sell gear and materials with other heroes. |
| 🛏️ Wayside Inn | Rest for level × 5 gold (a fifth of it tithed to the zone's Capital) to fully restore HP — up to your feast-boosted maximum if a banquet is active — and resource, and gain 5 minutes of +100% XP — longer and stronger if you have endowed the innkeepers (below). Every hero begins bound to the Aldenmoor Heartlands inn as their hearthstone; use 🏡 Set Hearthstone at any inn to re-bind. The hearthstone button at the center of the movement compass teleports you back to your bound inn from anywhere in the overworld (not from inside dungeons), on a 30-minute cooldown after each use. |
| 🌀 Travel Point | Step on one to fast-travel to another travel point on the same zone. |
| 🎈 Airship Port (11,13) | A server-wide construction project: every zone's port needs 100,000 each of Ore, Wood, Herb, Gem, and Meat, donated by any hero standing at the site (the panel shows live progress bars per material — a 🚧 icon marks a port still being built). Once complete, the port offers instant, free flight to every other completed port, turning multi-zone journeys into a single hop. Completions are heralded in Global chat, and every resource you donate earns 1 point of Construction Effort — credited both to your lifetime total and to that specific port, so the Rankings tab can show who built each one. When a port completes, its top donator is rewarded with the 🐎 Mount Riding Mastery manual — a Unique item that, once used, lets that hero ride at full mount range inside dungeons (solo only; it goes dormant while in a party). It cannot be bought, crafted, or traded — out-building everyone else on a port is the only way to earn one. |
The Realm Bank
The Realm Bank holds three separate vaults, each with its own slot count:
- Personal vault — this hero's own storage (10 slots to start), identical on every map you visit.
- Account bank — 5 slots to start, shared by all the heroes on your account, so it's the way to pass gear between your own characters.
- Guild bank — a set of item vaults (one per item type), plus shared gold and resources, gated by your guild rank's permissions (see Guilds).
Personal, resource-bag, and account-bank slot counts can each be expanded up to 50 at the Diamond Mall.
The Player Market
At the 🏪 tile you can list any item or material from your bags for sale, priced in gold or Diamonds. Listed goods are held in escrow — you can cancel a listing any time to get them back — and you can keep up to 10 active listings at once. Gold changes hands between heroes; Diamonds, being account-wide, move between accounts.
Auto-Battle
Outside dungeons you can hand grinding off to Auto-Battle, which spends Auto Tokens to fight for you. Each hero holds up to 100 tokens, refilling over time; capacity can be raised permanently at the Diamond Mall (in bundles of +100, +200, +500, or +1,000). Preferences let you choose attack vs. Magic Bolt as the default action, use potions to auto-heal below 40% HP, and eat food to keep a Max-HP feast running — food is only eaten when no food buff is active, so automation never overrides a feast you picked yourself. A Mana class gets two more switches of its own: drink mana potions to keep casting when the bar runs dry, and eat a Banquet to keep a Max-MP feast running alongside the Max-HP one.
Action speed comes in three tiers: 2.5s for everyone, 1.5s with the Staff of Haste, and 1s with the Staff plus an active Subscription. With the Gloves of Sticky Fingers, your hero also auto-harvests any resource node they're standing on mid-grind (spending a token, same as an attack).
Rankings
The 🏆 Rankings tab tracks five realm-wide leaderboards: Highest Level, Most Kingdoms Owned (capitals flagged separately), 🚧 Top Construction Donators, Master Crafters (one board per profession), and Fastest Dungeon Clears — each hero's best run, timed from first kill to the final monster's fall.
The Construction board has a view per Airship Port as well as the realm-wide one. 🌍 All Ports shows each hero's lifetime Construction Effort; picking a port instead shows that port's own progress — percentage complete, the running total for each of the five materials against the 100,000 goal, and the heroes who built it, with the breakdown of what each of them gave. Completed ports are marked ✅.
The Diamond Mall
Diamonds (💎) are an account-wide premium currency shared across all your heroes. You earn them from achievements (100 apiece), the daily Subscription bonus, or buy them directly (via PayPal): $1 → 100, $5 → 550, $20 → 2,400, $50 → 6,500, $100 → 14,000. They can also be converted into gold: 100💎 → 1,000g, 500 → 5,500, 2,000 → 24,000, 5,000 → 65,000. Everything else the Mall sells is a permanent, account-friendly convenience — never raw combat power:
| Purchase | Cost 💎 | Effect |
|---|---|---|
| Potion of Rebirth | 350 | Unique bag item: choose a new race — racial stat bonuses are swapped automatically (allocated points untouched, no stat drops below 1) |
| Potion of Unlearning | 500 | Unique bag item: choose a new class, or re-pick your current one to reset your specialization. Drinking it unequips all gear into your bag — it refuses (and is not consumed) if you lack the free space. Level, stats, professions, gold, and bags are kept |
| Teach a profession | 500 / 1,000 / 2,000 | Additional crafting professions for a hero (the ladder counts non-Shield-Smith professions). Shield Smith is a flat 250💎 — and free for Guardians and Protectors, who learn it automatically with their specialization |
| Mithril gathering tool | 500 | Permanently doubles one material harvested from nodes — ⛏️ Pickaxe (ore), 🪓 Axe (wood), Shovel (gems), 🌾 Scythe (herbs), and the 🎣 Fishing Rod (fish, kept as meat — see Fishing) |
| ↳ Hone a tool | 1,500 / 3,000 / 5,000 | Sharpen a tool you already own. +1 makes it 3×, +2 makes it 4×, and +3 makes it 5× that tool’s material. Each tool is honed separately, the Fishing Rod included, and +3 is the maximum |
| ♻️ Mithril Recycler | 5,000 | Doubles the components that hero gets from destroying any item, and can break down junk for them automatically. Rules are set in ⚙️ Recycling Options: which slots and consumable types may be recycled, an item-level ceiling, a "this many levels below me" rule, and an option to scrap anything weaker than what is currently equipped in that slot. Unique items — jewels and respec tomes — and equipped gear are never recycled, and Excellent items are kept unless you say otherwise. Run it on demand, or have it sweep automatically whenever new items arrive |
| 🛠️ Exquisite Crafting Bench | 500 +1,000/2,000/4,000 | One bench per learned profession, bought separately for each. The base bench unlocks 20× batch crafting and 1.2× profession XP for that craft; upgrades +1/+2/+3 raise it to 50×/99×/999× batches and 1.4×/1.6×/2× XP. Batch crafts spend full materials, grant full XP, and roll each item's Excellent chance separately — and unlike the Subscription's 5×/10× multi-craft, a bench works with no subscription at all |
| Staff of Haste | 5,000 | Unlocks the 1.5-second Auto-Battle speed for that hero |
| Gloves of Sticky Fingers | 2,000 | Hero auto-gathers resource nodes while auto-battling |
| 🤖 Auto Bot | 10,000 | Unlocks the rest of the Auto Battle switches for that hero: cast damage abilities (the bot picks the strongest one the resource can pay for, falling back to a normal attack when it runs dry); inn upkeep — walk back to the inn and rest again whenever the rest buff lapses; rest on low health at a percentage you set (10–90%); and, for a hero who has a healing spell, cast that heal at a percentage you set instead of walking anywhere. A Mana class also gets rest on low mana on the same 10–90% scale. A rest restores health, restores the resource, and renews the buff together, so one trip settles all three. Everything is switched on in ⚙️ Auto Battle → Preferences, and each step spends a token like any other action |
| Boss Radar | 500 | Reveals all active World Bosses (on every map) in the 🧭 compass, each with a Ride To Location button. Riding needs a mount whose range covers the distance: 35 tiles per map crossed plus the tile distance to the boss (e.g. a boss two maps away and 15 tiles in costs 70 + 15 = 85). Each ride spends 1 Haste Energy |
| +100 Mount Levels | 10,000 | Adds 100 levels to a hero's mount (each level is +1 tile of move range per step). Repeatable — buy it as many times as you like to keep stacking |
| Bag / resource-bag slot | 100–500 each | +1 inventory slot (price rises every 5 slots), up to 50 each |
| Personal / account bank slot | 100–500 each | +1 vault slot, up to 50 each |
| 📦 Resource Bank Box | 5,000, then 200+ per slot | An account-wide material vault shared by all your heroes — the first purchase opens it with 5 slots, each stacking to 999. Further slots cost 200 💎 each, doubling every 5 slots, to a maximum of 100 slots. The natural companion to the account bank for passing materials between your own characters |
| Auto-battle capacity | 100–1,000 | +100/+200/+500/+1,000 auto-battle cap at 1 💎 per point (matching tokens granted immediately) |
| Weekly Jewels | 100 each | Buy the three Unique Jewels outright — Chaos, Life, and Blessing — delivered to that hero’s pack. Limited to 5 of each per week, per hero, resetting every Sunday. Same permanent effects as the Blessed-monster drops, without the 1-in-1,000 luck |
| Jewel Hunter’s Charm | 5,000 | Permanently doubles the drop chance of all three Unique Jewels from that hero’s monster and boss kills and the dungeon chests they open. When a jewel does drop, everyone in the loot roll-off benefits |
| Sigil of Excellence | 5,000 | Permanently doubles every Excellent chance for that hero: crafting strikes become 1-in-500 per item instead of 1-in-1,000, and Excellent weapon/armor drops from the dungeon chests they open are twice as likely. An Excellent item carries 5× the usual effect |
| Bottomless Satchel | 2,000 +1,000 each | Deepens that hero’s resource bag: every slot holds 100 more of a material (99 → 199 → 299 … up to 999). Each deepening costs 1,000 💎 more than the last |
| Bottomless Bandolier | 1,000 each | Deepens that hero’s storage for consumables: potions and food of the same type stack 10 more per slot (10 → 20 … up to 100). Applies to that hero’s pack and their personal vault. The account bank and the guild vault are shared storage and still stack 10 per slot |
| Additional Hero Slot | 2,000 / 5,000 | +1 character slot on the account, shared across all heroes. 2,000 💎 while you have fewer than 5 slots, 5,000 💎 thereafter, up to a maximum of 10 |
| 🔱 King’s Scepter | 10,000 | Permanently lets that hero manage every kingdom and capital they own from the Kingdoms tab — collect, build, train, and set taxes without standing on the same map. Bought once; there is nothing to upgrade |
| 👑 King’s Crown | 5,000 each | Multiplies the resources that hero collects from their kingdoms and capitals: 2× at level 1, then 3×, 4× and 5× at level 4, the maximum. Each level costs another 5,000 💎. It boosts resource collection only — treasury gold is untouched |
Subscription
A $14.99 / 30-day account-wide subscription — a one-off purchase, not auto-renewing, and buying again stacks more days. While active it grants:
- 💎 100 Diamonds every day you log in
- ✨ +100% XP on every hero (stacks additively with Inn and Jewel bonuses)
- 🎁 6 daily dungeon chests instead of 3
- ⚡ The 1-second Auto-Battle speed (also requires the Staff of Haste)
- 🔨 Multi-craft — craft 5× or 10× in one click
Every hero has a mailbox, reachable anywhere. It is how the realm delivers things to you — Blessed-monster jewels, Diamond Mall purchases, compensation from a support ticket, and messages from other players. Anything sent by the game arrives from 📜 Realm Herald.
To write to someone you need their exact hero name. A message takes a subject (up to 80 characters) and a body (up to 2,000), and can carry gold, resources, and one item. Anything you attach leaves your character the moment you send it, so it cannot be spent twice. You cannot mail yourself, and you cannot mail another hero on your own account — use the account bank to move things between your own characters.
Inn Hospitality
Gold piles up faster than it can be spent late on, so the innkeepers will take an endowment. Increase Inn Hospitality at any 🛏️ Wayside Inn to raise a standing level that improves every rest you take:
- +1 minute of rest buff per level (from the base 5).
- +5% XP per level, on top of the base +100%.
The level belongs to the hero, not the building — endow the inn in the Aldenmoor Heartlands and the inn in Dragonspine Sanctum welcomes you just as warmly. It stacks with a subscription and with Jewel of Blessing bonuses exactly as the base inn buff does.
| Level | Cost of that level | Rest length | XP while rested |
|---|---|---|---|
| 0 | — | 5 min | 2.00× |
| 1 | 100,000 | 6 min | 2.05× |
| 5 | 506,250 | 10 min | 2.25× |
| 10 | 3,844,335 | 15 min | 2.50× |
| 15 | 29,192,926 | 20 min | 2.75× |
| 20 | 221,683,782 | 25 min | 3.00× |
| 25 | 1,683,411,219 | 30 min | 3.25× |
Referrals
Every account gets a personal referral link — your code appended to the game URL as ?ref=CODE — shown on the hero-select screen. When somebody signs up through your link and later spends diamonds in the Diamond Mall, you earn 10% of everything they spend, in diamonds, for as long as they keep playing. Their spending is never reduced; your share is minted on top.
The link survives the sign-up round trip, including the email-confirmation redirect, so a friend who clicks it and confirms their address days later still counts. The pairing is applied once and then fixed: an account can have only one referrer, it cannot be changed afterwards, and you cannot refer yourself.