The 18 Races
Race is chosen at character creation, and changeable later only with a Potion of Rebirth from the Diamond Mall. Each sets a modifier on all five attributes, applied over a base of 10. Green is a bonus, red a penalty.
At a Glance
| Race | STR | DEX | INT | VIT | LUK | Archetype |
|---|---|---|---|---|---|---|
| Human | +1 | +1 | +1 | +1 | +1 | Versatile generalist |
| Elf | 0 | +6 | +6 | −4 | 0 | Frail spellcaster/archer |
| Dwarf | +4 | −3 | 0 | +5 | 0 | Stout warrior/miner |
| Orc | +7 | 0 | −5 | +3 | 0 | Brutal muscle |
| Halfling | −4 | +5 | 0 | 0 | +5 | Nimble and lucky |
| Gnome | −4 | 0 | +6 | 0 | +3 | Brilliant tinkerer |
| Dragonborn | +5 | −3 | 0 | +4 | 0 | Draconic might |
| Tiefling | 0 | 0 | +6 | −4 | +4 | Infernal cunning |
| Hexblood | 0 | +3 | +7 | 0 | −5 | Witch-marked savant |
| Undead | 0 | −4 | +2 | +7 | 0 | Deathless endurance |
| Lupin | +4 | +5 | −3 | 0 | 0 | Wolf-blooded hunter |
| Faerie | −4 | +2 | 0 | 0 | +7 | Fey fortune |
| Goblin | 0 | +6 | −4 | 0 | +3 | Scrappy survivor |
| Duergar | +5 | 0 | +5 | 0 | −4 | Deep-forged smith |
| Kobold | −4 | +5 | +4 | 0 | 0 | Cunning trap-maker |
| Tortle | +2 | −4 | 0 | +8 | 0 | Living fortress |
| Tabaxi | 0 | +7 | 0 | −3 | +2 | Cat-quick wanderer |
| Aasimar | +4 | −4 | +3 | +3 | 0 | Celestial knight — the born Paladin |
Race Compendium
Human
Adaptable and balanced in every discipline. No great specialty, no dead attribute either.
Plays well as: Any class
Elf
Graceful spellcasters and archers, but frail of body.
Plays well as: Mage Necromancer Ranger
Dwarf
Stout miners and warriors, slow of foot.
Plays well as: Warrior Paladin
Orc
Brutal muscle bought at the cost of cunning.
Plays well as: Warrior Paladin
Halfling
Nimble and fortunate, but lacking in raw power.
Plays well as: Rogue Ranger
Gnome
Brilliant tinkerers and alchemists, physically weak.
Plays well as: Mage Necromancer
Dragonborn
Scaled scions of dragonkind, mighty but ponderous.
Plays well as: Warrior Paladin
Tiefling
Infernal blood grants cunning and uncanny fortune, at a mortal cost.
Plays well as: Mage Necromancer
Hexblood
Witch-marked wanderers, brilliant and deft, but fortune shuns them.
Plays well as: Mage Ranger
Undead
The deathless endure all things, though stiffened joints betray them.
Plays well as: Necromancer Cleric Paladin
Lupin
Wolf-blooded hunters, swift and strong, ruled by instinct.
Plays well as: Rogue Ranger
Faerie
Fey wanderers wrapped in luck and mischief, frail as gossamer.
Plays well as: Rogue Ranger
Goblin
Scrappy survivors — quick fingers, quicker feet, questionable plans.
Plays well as: Rogue Ranger
Duergar
Deep-forged kin of the dwarves: strong, cunning, and famously joyless.
Plays well as: Paladin Warrior
Kobold
Small, clever trap-makers with a draconic spark.
Plays well as: Ranger Mage
Tortle
Shell-backed wanderers, nigh unkillable and never in a hurry.
Plays well as: Warrior Paladin
Tabaxi
Cat-quick and curious, landing on their feet more often than not.
Plays well as: Rogue Ranger
Aasimar
Celestial-blooded knights — strong of arm, divine of mind, enduring of body, slowed by consecrated plate.
Plays well as: Paladin