The 7 Classes

Class is chosen once at character creation and sets your resource bar, armor type, and ability kit. At level 15 you also choose one of 3 Specializations for your class — resettable later with a Potion of Unlearning from the Diamond Mall.

ClassResourceArmorStat PriorityRole
WarriorRage (builds on attack)PlateSTR > VIT > DEXTank / Melee
PaladinHoly Power (builds on attack)PlateSTR > INT > LUKTank / Off-heal
ClericMana (regenerates)Cloth/MailINT > VIT > LUKHealer / Support
MageMana (regenerates)ClothINT > VIT > LUKMagic / Control
NecromancerMana (regenerates)ClothINT > LUK > VITMagic / Summoner
RangerFocus (regenerates)Leather/MailDEX > INT > VITRanged / Pet
RogueEnergy (regenerates)LeatherDEX > VIT > STRMelee / Control

Class Compendium

Every class has two abilities from level 1, unlocks more as it levels (through a level-75 capstone), and some gain a specialization-exclusive ability at level 20 — shown below tagged with the spec that grants it. The three Mana classes additionally always have Magic Bolt. Each entry lists its unlock level, resource cost, effect type, and power — the coefficient applied to its scaling attribute (e.g. ×1.4 INT means the effect scales with 1.4× your Intelligence). Buffs, debuffs, control, and party-wide aura effects have no direct magnitude and are described in the Effect column.

Warrior

The unbreakable line and the falling axe. Warriors build Rage by striking and being struck, then spend it on devastating maneuvers.

AbilityLvlCostTypePowerEffect
Cleave115Damage×1.3 STRStrike the enemy for physical damage.
Rend115DoT×0.6 STRApply a stacking Bleed that gnaws at the enemy.
Taunt1520BuffBrace for the enemy's fury, raising your mitigation this fight.
Battle Shout Warlord2025AuraA commanding roar that empowers every nearby party member's strength.
Shield Wall Guardian2020Shield×3 VITRaise your shield and brace, absorbing a large amount of incoming damage.
Blood Frenzy Berserker2020Damage×1.6 STRThrow yourself into a reckless assault — the closer you are to falling, the harder it lands (up to +75% at death’s door).
Shield Wall3025Shield×2 STRRaise your shield, absorbing a wave of incoming damage.
Battle Shout4530BuffBellow a war cry, raising your attack for the rest of the fight.
Execute6035Damage×2.5 STRMassive bonus damage against a badly wounded foe.
Unbreakable75 capstone50Shield×5 STRBecome immune to being felled outright for the rest of the fight.

Specializations (lvl 15): Guardian shield-and-board tank — −10% ATK, shields 30% stronger, unlocks Shield Wall at 20, and opens the 🛡 shield equipment slot (its bulk now comes from crafted shields rather than a passive DEF bonus); unlocks its own Shield Wall at 20. Warlord commander — +8% ATK, +10% ability power, and the party-wide Battle Shout aura at 20. Berserker two-hander DPS — +20% ATK, −15% DEF, and up to +30% bonus damage the more wounded you are; unlocks Blood Frenzy at 20, which scales the same way for up to +75%.

Paladin

Holy warriors who blend the Warrior's steel with the Cleric's light. Durable, self-sufficient, and superb in a fight.

AbilityLvlCostTypePowerEffect
Judgment115Damage×1.3 STRA Holy strike that builds Holy Power.
Consecration115Damage×1 STRSanctify the ground beneath the enemy.
Challenge1515BuffIssue a holy challenge the enemy cannot ignore, seizing its attention and bracing yourself.
Lay on Hands1525Heal×1.8 INTA large emergency heal.
Blessing of Might Herald2025AuraBless your allies, raising the strength of every nearby party member.
Aura3020BuffA persistent aura that strengthens you.
Guardian4525Shield×2.2 STRBrace to intercept the next blows.
Divine Storm6030Damage×1.7 INTAoE Holy damage that also heals you.
Avenging Wrath75 capstone50BuffWings unfurl; your damage and healing surge for the rest of the fight.

Specializations (lvl 15): Protector immovable tank — +32% DEF, −10% ATK, +20% healing, opens the 🛡 shield equipment slot. Herald party support — +10% MAG, +10% ability power, and the Blessing of Might aura at 20. Crusader Holy DPS in the two-handed style — a pure stat package of +20% ATK, +10% MAG, −10% DEF. The "two-handed" is flavor: it grants no special weapon type or extra equipment slot (only the Rogue's Outlaw opens an off-hand).

Cleric

The light that keeps a party alive. Clerics heal, shield, buff, and smite — no serious group leaves home without one.

AbilityLvlCostTypePowerEffect
Magic Bolt11Damage×1 MAGA bolt of raw magic that strikes with your Magic instead of your Attack. (Always available to Mana classes.)
Heal115Heal×1.5 INTA strong single-target restoration.
Renew115Heal×0.9 INTA gentle restoration that mends your wounds.
Sanctuary1520Shield×2 INTRaise a bubble that absorbs incoming damage.
Bless3020BuffBless yourself, raising your attributes for the fight.
Smite4520Damage×1.3 INTHoly damage, with bonus power against the undead.
Divine Shield6030Shield×3 INTBecome briefly immune to harm.
Resurrection75 capstone50Heal×3 INTA massive restoration, pulling you back from the brink.

Specializations (lvl 15): Templar battle-priest — +15% ATK, +10% DEF, +10% MAG, but −20% healing. Warden preventer — shields 50% stronger, +15% DEF. Oracle pure healer — +40% healing, +5% MAG.

Mage

Raw elemental annihilation. Mages trade fragility for the highest burst damage and battlefield control in the game.

AbilityLvlCostTypePowerEffect
Magic Bolt11Damage×1 MAGA bolt of raw magic that strikes with your Magic instead of your Attack. (Always available to Mana classes.)
Firebolt115Damage×1.4 INTA reliable single-target elemental nuke.
Fireball115Damage×1.2 INTA blazing explosion that also sears with Burn.
Frost Nova1520ControlFreeze the enemy in place.
Arcane Missiles3025Damage×1.6 INTA rapid multi-hit barrage that partially ignores resistance.
Blink4520BuffInstantly reposition, avoiding the enemy's next attack.
Polymorph6030ControlTransform the enemy, removing it from the fight briefly.
Meteor75 capstone50Damage×3 INTA delayed cataclysm of fire and stone.

Specializations (lvl 15): Pyromancer +40% damage-over-time, +15% MAG. Arcanist +25% MAG, +10% ability power. Cryomancer +10% ability power, +10% DEF, +5% MAG.

Necromancer

Masters of death magic who fight through wasting curses and stolen life.

AbilityLvlCostTypePowerEffect
Magic Bolt11Damage×1 MAGA bolt of raw magic that strikes with your Magic instead of your Attack. (Always available to Mana classes.)
Raise Undead115BuffSpend Souls to summon skeletal minions to fight for you.
Corruption115DoT×0.7 INTA heavy Necrotic damage-over-time.
Life Drain1520Damage×1.2 INTDeal Necrotic damage and heal yourself for a portion.
Curse of Weakness3020DebuffLower the target's attributes.
Bone Armor4525Shield×2.3 INTA Necrotic shield that absorbs damage.
Summon Wraith6030BuffSummon a powerful spectral servant.
Army of the Dead75 capstone50Damage×3 INTRaise a battalion of undead for a devastating assault.

Specializations (lvl 15): Bonelord a Skeletal Minion strikes alongside every attack for 30% of your ATK; +5% MAG. Plaguecaster +60% damage-over-time, +5% MAG. Soulbinder heals you for 25% of ability damage dealt; +10% MAG.

Ranger

The patient hunter and a loyal beast at their side. Rangers control the fight with Focus-fueled shots and traps.

AbilityLvlCostTypePowerEffect
Aimed Shot115Damage×1.5 DEXA slow, heavy-hitting precision shot.
Multishot115Damage×1.1 DEXA quick flurry of arrows.
Hunter's Mark1520DebuffMark the enemy, making it take extra damage from all sources.
Beast Companion3025BuffSummon your animal companion to fight at your side.
Snare Trap4525ControlRoot the enemy in place, damaging and delaying it.
Camouflage6030BuffBlend into the surroundings, becoming much harder to hit.
Rain of Arrows75 capstone50Damage×2.6 DEXA multi-round volley that blankets the enemy.

Specializations (lvl 15): Marksman +15% ATK, +8 flat Crit Chance. Beastmaster an Animal Companion strikes alongside every attack for 30% of your ATK; +5% ATK. Trapper +30% damage-over-time, +10% ability power.

Rogue

Death from the shadows. Rogues spend Energy on precise, brutal strikes and vanish before the counter lands.

AbilityLvlCostTypePowerEffect
Stealth115BuffVanish and strike from the shadows, guaranteeing your next blow lands true.
Backstab115Damage×1.4 DEXHeavy damage from a hidden angle.
Poison Blade1520DoT×0.5 DEXCoat your blade in poison, sickening the enemy over time.
Blade Flurry Outlaw2020Damage×1.5 DEXWhirl both blades in a sustained flurry of strikes.
Eviscerate3025Damage×1.8 DEXA brutal finishing strike.
Smoke Bomb4525BuffVanish in a cloud of smoke, becoming much harder to hit.
Vanish6030Shield×2.5 DEXSlip away and re-enter the fight from an advantageous position.
Shadowstep Assault75 capstone50Damage×2.8 DEXTeleport behind the enemy and unleash a full combo.

Specializations (lvl 15): Assassin +10 flat Crit Chance, +20% ability power. Outlaw dual wield — equip a second weapon in an off-hand slot and attack twice each round, main hand then off-hand, each rolling its own critical hit. The off-hand swing is a complete attack in its own right, built from the same stats and gear as the main hand at 60% effectiveness, and it strikes alongside damage abilities too. +5% ATK; unlocks Blade Flurry at 20. Nightblade +50% damage-over-time, +5% ability power.

Fighting as a Party

Fights are individual, but support crosses them. While in a party with allies on the same map (and same dungeon instance), several abilities gain a target picker:

  • Ally healing — Clerics and Paladins casting any heal can choose themselves or an ally. Ally heals are server-capped by the caster's INT (20 + INT × 4).
  • Renew as a heal-over-time — a Cleric's Renew cast on an ally becomes a 10-minute blessing that mends them at the start of every enemy turn (per-tick amount capped at 5 + INT).
  • Ally shields — a Cleric's Sanctuary or Divine Shield can be raised over an ally: for 10 minutes they begin every fight with that many absorb points (capped at 20 + 4×max(INT,VIT)).
  • Party auras — the Warlord's Battle Shout and Herald's Blessing of Might grant 4 + level÷5 STR to the whole party for 10 minutes. Auras stack with feast and elixir buffs on the same attribute rather than overwriting them; recasting only refreshes the aura layer.
  • Taunts — in shared boss and dungeon fights, a Warrior's Taunt or Paladin's Challenge turns the enemy's fury onto the tank.