Quests & Achievements

Quests

Quests currently take the form of Diary Pages — journal entries hidden around a zone that unlock a short piece of story and an XP reward once you track them all down.

The Hero’s Ark quest log showing A Stranger’s Journal — diary pages found across Aldenmoor Heartlands, each with its story text, completion state and experience reward.
Pages can be found in any order; the log sorts them into story order regardless of when you picked them up.

How Diary Pages Work

1
Find a page

A 📜 marker appears on the map at each page's fixed location. Stand on or next to it and read it — this doesn't cost anything and can be done in any order.

2
Check your Quest Log

Reading a page adds it to your Quest Log immediately, sorted by story order regardless of which order you actually found them in.

3
Complete it from the Quest Log

Unlike most quest systems, you don't turn a diary page in back at its location — you complete it from the Quest Log screen itself, anywhere, anytime, for a one-time XP reward.

Some pages ask more of you
Many pages carry an extra requirement you have to satisfy after finding them before the Quest Log will let you complete them. Across the diary lines these include: killing a number of monsters (any kind), gathering resource nodes, digging for treasure, crafting items, posting in chat, finding a number of collectibles (story pages dropped by that zone's monsters, or Glimmering Jewel Shards), clearing a specific dungeon, or traveling to the next region. The Quest Log shows a live progress count for whichever requirement a page uses.

Seven diary lines exist today — one in each of the first seven zones. Each is 10 pages, read in Quest Log order rather than the order you stumble across them, and each caps off with an achievement for finishing the set.

Aldenmoor Heartlands: A Stranger's Journal

Ten pages scattered across Aldenmoor Heartlands tell the story of a mage who wakes with no memory of who he is, and studies the zone's monsters — the only other living things around — to try to find out. His path runs from waking up, to raising Heart of The Lands as a controlled place to study them, to finding the crossing west into Thornwood Reaches. Completing all ten is worth 975 XP and unlocks Light Reading.

PageTitleXPRequirement
1First Light, No Name40Kill 10 monsters
2The Only Voices50Post in chat
3A Language I Almost Know60Find 5 diary pages
4Notes on the Slimes70Kill 10 monsters
5The Mountains Remember85Gather 10 resources
6Old Stones100Dig for treasure 3×
7A Working Theory115Craft 1 item
8Digging the First Stone130Gather 10 resources
9What the Dungeon Showed Me150Clear Heart of The Lands
10The Way West175Travel to Thornwood Reaches

Thornwood Reaches: The Wellkeeper's Pages

The second set, ten shredded pages found across Thornwood Reaches, follows a darker thread beneath the green — the orcish wellkeepers, the things that do not bleed, and the script written beneath the skin — before pointing on toward Ashen Vale. Completing all ten is worth 3,280 XP and unlocks More Strange Pages.

PageTitleXPRequirement
1Something in the Belly of the Beast200Find 5 diary pages
2A Word Passed Mouth to Mouth220Post in chat
3The Weight of Green240Gather 15 resources
4The Ones That Do Not Bleed265Kill 10 monsters
5A Thing Made, Not Born295Craft 1 item
6Old Mouths in the Earth330Dig for treasure 4×
7An Offering of Stone370Gather 15 resources
8The Morning After410Kill 15 monsters
9The Script Beneath the Skin450Clear The Thorned Hollow
10Whoever Writes the Peons500Travel to Ashen Vale

Ashen Vale: A Chapter on War

The third set turns to open conquest — marshaling a host, breaking a vanguard, raising siege towers, and taking a throne — across ten pages in Ashen Vale. Completing all ten is worth 5,005 XP and unlocks A Chapter on War.

PageTitleXPRequirement
1The Banners Rise300Post in chat
2Marshaling the Host330Kill 15 monsters
3Steel and Fire365Craft 1 item
4Provisioning the Siege405Gather 20 resources
5Break Their Vanguard450Kill 10 monsters
6Spoils in the Ash500Dig for treasure 5×
7The Endless Assault555Kill 25 monsters
8Raise the Siege Towers615Gather 20 resources
9The Last Redoubt685Clear The Ashen Crucible
10The Spoils of a Conquered Throne800Travel to Mirefen Lowlands

Mirefen Lowlands: The Jewelhunter's Notes

The fourth set follows a hunter of the three Unique Jewels through the bogs — the glow in the reeds, the witches' hoards, and the horror that swallowed a star — before the trail runs north. Completing all ten is worth 6,475 XP and unlocks Shiny Object Syndrome.

PageTitleXPRequirement
1Three Lights in the Dark400Post in chat
2The Glow in the Reeds440Kill 15 monsters
3Shards in the Muck485Find 5 Glimmering Jewel Shards
4Not Every Stone Sings535Gather 20 Gems
5The Witches' Hoard590Kill 10 Fen Witches
6Buried Light650Dig for treasure 5×
7A Setting Worthy715Craft 1 item
8The Horror That Swallowed a Star790Kill 5 Swamp Horrors
9Where the Blessed Walk870Clear The Ashen Crucible
10The Trail Runs North1,000Travel to Frostpeak Highlands

Frostpeak Highlands: The Warden's Watch

The fifth set is a frontier warden's log of the things testing the gate — readiness, iron against giants, and the cold beneath the cold. Completing all ten is worth 7,200 XP and unlocks The Gatecrashers.

PageTitleXPRequirement
1The Thing at the Gate450Post in chat
2A Warden Must Be Ready495Kill 15 monsters
3Iron Against Giants545Craft 1 item
4Stone for the Walls600Gather 20 Ore
5The First Reckoning665Kill 1 monster
6What They Leave Behind725Find 5 Glimmering Jewel Shards
7They Do Not Wait Their Turn800Kill 5 monsters
8The Cold Beneath the Cold875Clear The Frostbound Reliquary
9A Warden's Arsenal945Craft 3 items
10The Frontier Holds1,100

Sunscorch Wastes: The Ascendant's Ledger

The sixth set is a climber's ledger of self-improvement in the wastes — raw materials, real blades, and the sum of what one carries. Completing all ten is worth 8,115 XP and unlocks The Last Percent.

PageTitleXPRequirement
1The Wall I Cannot Climb500Post in chat
2Raw Materials550Gather 20 Ore
3The First Real Blade605Craft 1 item
4A Craftsman's Volume665Craft 5 items
5Where the Real Loot Lives740Clear The Sunscorch Pyre
6The Stones That Break the Wall820Find 5 Glimmering Jewel Shards
7Blessed Are the Strong910Kill 10 monsters
8Set Every Stone995Craft 3 items
9The Longest Hunt1,080Kill 15 monsters
10The Sum of What I Carry1,250

Gloomdeep Hollow: The Perfectionist's Journal

The seventh set descends into obsession in the dark — feeding the forge, the arithmetic of perfection, and what it takes to climb back out. Completing all ten is worth 8,925 XP and unlocks Excellent, or Nothing.

PageTitleXPRequirement
1The Only Word That Matters550Post in chat
2Feed the Forge600Gather 20 Ore
3The Arithmetic of Perfection665Craft 5 items
4I Have Stopped Counting Days745Craft 15 items
5The Vein Is Not Enough830Clear The Gloomdeep Oubliette
6The Shining Ones915Find 5 Glimmering Jewel Shards
7Hunting the Light1,000Kill 10 monsters
8Everything Ordinary Must Go1,090Craft 3 items
9The Voice That Isn't the Dark1,180Kill 15 monsters
10Good Enough to Climb Out1,350
How Glimmering Jewel Shards drop
One page in each of the four newest lines asks you to find 5 💠 Glimmering Jewel Shards. Shards work like the story pages in the early zones: once you've found that zone's shard page (and haven't completed it), every field-monster kill anywhere in zones 4–7 has a 25% chance to drop one — and drops stop automatically the moment you hold the 5 you need. No shard will ever drop before you've read the page or after you've finished the quest.

Achievements

Twenty-seven achievements exist today: a clear and a fast-clear for each of the ten dungeons, plus one for finishing each of the seven diary lines. Each is one-time per character, and posts a Global chat announcement the moment you earn it. Every normal clear and diary completion pays 100 Diamonds; every fast clear (45+ minutes left on the clock) awards a Potion of Forgotten Self.

The Hero’s Ark achievements screen, showing earned and locked achievements alongside their Diamond and item rewards and the date each was earned.
Diamonds go to the first character on an account; repeat clears award 10× each of Filigree, Chef's Kiss, Potion Base, Smith's Hammer, and Sharpening Stone instead.

Dungeon Mastery

DungeonClear (100💎)Fast Clear (Potion)
Heart of The LandsIs Killing These Really Research?Research? Maybe. Fun? Absolutely.
The Thorned HollowThe Thorns Bite BackThornwood Doesn't Scare Me
The Ashen CrucibleInto the CrucibleForged in Under an Hour
The Drowned VaultBeneath the BogHeld My Breath the Whole Time
The Frostbound ReliquaryCold Enough for You?Before the Thaw
The Sunscorch PyreInto the FurnaceDidn't Even Break a Sweat
The Gloomdeep OublietteSomething in the DarkNo Time to Be Afraid
The Stormbreak AbyssInto the Deep EndRode the Tide In
The Shadowfell OssuaryRattling the BonesDeath Waits for No One
The Dragonspine CryptSlayer of the SpineThe Dragon Never Stood a Chance

Diary Lines

ZoneAchievement (100💎)
Aldenmoor HeartlandsLight Reading
Thornwood ReachesMore Strange Pages
Ashen ValeA Chapter on War
Mirefen LowlandsShiny Object Syndrome
Frostpeak HighlandsThe Gatecrashers
Sunscorch WastesThe Last Percent
Gloomdeep HollowExcellent, or Nothing
Both dungeon achievements can fire at once
Clearing a dungeon fast satisfies both its achievements in the same kill — you'll get two unlock notices and both rewards together, not one or the other.