Quests & Achievements

Quests

Quests currently take the form of Diary Pages — journal entries hidden around a zone that unlock a short piece of story and an XP reward once you track them all down.

The Hero’s Ark quest log showing A Stranger’s Journal — diary pages found across Aldenmoor Heartlands, each with its story text, completion state and experience reward.
Pages can be found in any order; the log sorts them into story order regardless of when you picked them up.

How Diary Pages Work

1
Find a page

A 📜 marker appears on the map at each page's fixed location. Stand on or next to it and read it — this doesn't cost anything and can be done in any order.

2
Check your Quest Log

Reading a page adds it to your Quest Log immediately, sorted by story order regardless of which order you actually found them in.

3
Complete it from the Quest Log

Unlike most quest systems, you don't turn a diary page in back at its location — you complete it from the Quest Log screen itself, anywhere, anytime, for a one-time XP reward.

Some pages ask more of you
Many pages carry an extra requirement you have to satisfy after finding them before the Quest Log will let you complete them. Across the diary lines these include: killing a number of monsters (any kind), gathering resource nodes, digging for treasure, crafting items, posting in chat, finding a number of collectibles (story pages dropped by that zone's monsters, or Glimmering Jewel Shards), clearing a specific dungeon, or traveling to the next region. The Quest Log shows a live progress count for whichever requirement a page uses.

Fifteen diary lines exist today — one in every zone, 150 pages in all. Each line is 10 pages, read in Quest Log order rather than the order you stumble across them, and each caps off with an achievement for finishing the set.

Aldenmoor Heartlands: A Stranger's Journal

Ten pages scattered across Aldenmoor Heartlands tell the story of a mage who wakes with no memory of who he is, and studies the zone's monsters — the only other living things around — to try to find out. His path runs from waking up, to raising Heart of The Lands as a controlled place to study them, to finding the crossing west into Thornwood Reaches. Completing all ten is worth 975 XP and unlocks Light Reading.

PageTitleXPRequirement
1First Light, No Name40Kill 10 monsters
2The Only Voices50Post in chat
3A Language I Almost Know60Find 5 diary pages
4Notes on the Slimes70Kill 10 Slimes
5The Mountains Remember85Gather 10 Ore
6Old Stones100Dig for treasure 3×
7A Working Theory115Craft 1 item
8Digging the First Stone130Gather 10 Gems
9What the Dungeon Showed Me150Clear Heart of The Lands
10The Way West175Travel to Thornwood Reaches

Thornwood Reaches: The Wellkeeper's Pages

The second set, ten shredded pages found across Thornwood Reaches, follows a darker thread beneath the green — the orcish wellkeepers, the things that do not bleed, and the script written beneath the skin — before pointing on toward Ashen Vale. Completing all ten is worth 3,280 XP and unlocks More Strange Pages.

PageTitleXPRequirement
1Something in the Belly of the Beast200Find 5 diary pages
2A Word Passed Mouth to Mouth220Post in chat
3The Weight of Green240Gather 15 Wood
4The Ones That Do Not Bleed265Kill 10 Moss Golems
5A Thing Made, Not Born295Craft 1 item
6Old Mouths in the Earth330Dig for treasure 4×
7An Offering of Stone370Gather 15 Ore
8The Morning After410Kill 15 monsters
9The Script Beneath the Skin450Clear The Thorned Hollow
10Whoever Writes the Peons500Travel to Ashen Vale

Ashen Vale: A Chapter on War

The third set turns to open conquest — marshaling a host, breaking a vanguard, raising siege towers, and taking a throne — across ten pages in Ashen Vale. Completing all ten is worth 5,005 XP and unlocks A Chapter on War.

PageTitleXPRequirement
1The Banners Rise300Post in chat
2Marshaling the Host330Kill 15 monsters
3Steel and Fire365Craft 1 item
4Provisioning the Siege405Gather 20 Ore
5Break Their Vanguard450Kill 10 Ashen Colossi
6Spoils in the Ash500Dig for treasure 5×
7The Endless Assault555Kill 25 monsters
8Raise the Siege Towers615Gather 20 Wood
9The Last Redoubt685Clear The Ashen Crucible
10The Spoils of a Conquered Throne800Travel to Mirefen Lowlands

Mirefen Lowlands: The Jewelhunter's Notes

The fourth set follows a hunter of the three Unique Jewels through the bogs — the glow in the reeds, the witches' hoards, and the horror that swallowed a star — before the trail runs north. Completing all ten is worth 6,475 XP and unlocks Shiny Object Syndrome.

PageTitleXPRequirement
1Three Lights in the Dark400Post in chat
2The Glow in the Reeds440Kill 15 monsters
3Shards in the Muck485Find 5 Glimmering Jewel Shards
4Not Every Stone Sings535Gather 20 Gems
5The Witches' Hoard590Kill 10 Fen Witches
6Buried Light650Dig for treasure 5×
7A Setting Worthy715Craft 1 item
8The Horror That Swallowed a Star790Kill 5 Swamp Horrors
9Where the Blessed Walk870Clear The Ashen Crucible
10The Trail Runs North1,000Travel to Frostpeak Highlands

Frostpeak Highlands: The Warden's Watch

The fifth set is a frontier warden's log of the things testing the gate — readiness, iron against giants, and the cold beneath the cold. Completing all ten is worth 7,200 XP and unlocks The Gatecrashers.

PageTitleXPRequirement
1The Thing at the Gate450Post in chat
2A Warden Must Be Ready495Kill 15 monsters
3Iron Against Giants545Craft 1 item
4Stone for the Walls600Gather 20 Ore
5The First Reckoning665Kill 1 monster
6What They Leave Behind725Find 5 Glimmering Jewel Shards
7They Do Not Wait Their Turn800Kill 5 monsters
8The Cold Beneath the Cold875Clear The Frostbound Reliquary
9A Warden's Arsenal945Craft 3 items
10The Frontier Holds1,100—

Sunscorch Wastes: The Ascendant's Ledger

The sixth set is a climber's ledger of self-improvement in the wastes — raw materials, real blades, and the sum of what one carries. Completing all ten is worth 8,115 XP and unlocks The Last Percent.

PageTitleXPRequirement
1The Wall I Cannot Climb500Post in chat
2Raw Materials550Gather 20 Ore
3The First Real Blade605Craft 1 item
4A Craftsman's Volume665Craft 5 items
5Where the Real Loot Lives740Clear The Sunscorch Pyre
6The Stones That Break the Wall820Find 5 Glimmering Jewel Shards
7Blessed Are the Strong910Kill 10 monsters
8Set Every Stone995Craft 3 items
9The Longest Hunt1,080Kill 15 monsters
10The Sum of What I Carry1,250—

Gloomdeep Hollow: The Perfectionist's Journal

The seventh set descends into obsession in the dark — feeding the forge, the arithmetic of perfection, and what it takes to climb back out. Completing all ten is worth 8,925 XP and unlocks Excellent, or Nothing.

PageTitleXPRequirement
1The Only Word That Matters550Post in chat
2Feed the Forge600Gather 20 Ore
3The Arithmetic of Perfection665Craft 5 items
4I Have Stopped Counting Days745Craft 15 items
5The Vein Is Not Enough830Clear The Gloomdeep Oubliette
6The Shining Ones915Find 5 Glimmering Jewel Shards
7Hunting the Light1,000Kill 10 monsters
8Everything Ordinary Must Go1,090Craft 3 items
9The Voice That Isn't the Dark1,180Kill 15 monsters
10Good Enough to Climb Out1,350—

Stormbreak Coast: The Castaway's Salvage

The eighth set washes up on the storm coast — salt, second chances, and everything worth pulling out of a wreck. Completing all ten is worth 9,890 XP and unlocks Message in a Bottle.

PageTitleXPRequirement
1Salt and Second Chances600Post in chat
2Green Between the Stones665Gather 25 Herbs
3The Coast Has Teeth735Kill 10 monsters
4From the Wreck825Craft 6 items
5What the Tide Buried920Dig for treasure 4×
6The Cliffs Bleed Iron1,015Gather 30 Ore
7The Cave That Breathes1,110Clear The Stormbreak Abyss
8Storm-Blooded1,210Kill 15 monsters
9A Sail Worth Raising1,310Craft 4 items
10The Tide Goes Out for Everyone1,500—

Shadowfell Marches: The Lightbearer's Vigil

The ninth set carries a single lantern through the marsh — warding the wick, cold iron for cold places, and the slow refusal to apologise for burning. Completing all ten is worth 11,275 XP and unlocks Dawn Is a Direction.

PageTitleXPRequirement
1One Lantern Against the Marsh700Post in chat
2Roots That Remember Sun770Gather 30 Herbs
3Things That Wear the Fog850Kill 12 monsters
4Warding the Wick950Craft 6 items
5Cold Iron for Cold Places1,055Gather 35 Ore
6The House of Stacked Bones1,160Clear The Shadowfell Ossuary
7I Have Stopped Apologizing1,270Kill 18 monsters
8Brighter, Then1,380Craft 8 items
9The Marsh Blinks First1,490Kill 20 monsters
10Dawn Is a Direction, Not a Time1,650—

Dragonspine Sanctum: The Last Climb

The tenth set is the ascent of the spine itself — the wardens of the ridge, armour for an altitude, and one perfect thing made before the sanctum door. Completing all ten is worth 12,840 XP and unlocks The Final Chapter.

PageTitleXPRequirement
1The Last Climb800Post in chat
2Bones of the Mountain880Gather 40 Ore
3The Wardens of the Ridge970Kill 15 monsters
4Offerings Left Behind1,080Dig for treasure 5×
5Armor for an Altitude1,200Craft 8 items
6The Crypt in the Cliff1,320Clear The Dragonspine Crypt
7Light Locked in Stone1,450Gather 20 Gems
8Nothing Left to Fear the Fear1,580Kill 20 monsters
9One Perfect Thing1,710Craft 5 items
10At the Sanctum Door1,850—

Emberwaste Frontier: The Pilgrim's Ashes

The eleventh set steps past the last peak into the ashfields — ore from the cinders, armour for the heat, and one last masterwork before the frontier's edge. Completing all ten is worth 14,840 XP and unlocks Ashes and Onward.

PageTitleXPRequirement
1Beyond the Last Peak1,000Post in chat
2Ore from the Ashfields1,080Gather 40 Ore
3Wardens of Cinder1,170Kill 15 monsters
4Buried in the Ash1,280Dig for treasure 5×
5Armor for the Heat1,400Craft 8 items
6Into the Forge1,520Clear The Emberwaste Forge
7Emberglass1,650Gather 20 Gems
8Nothing Left to Burn1,780Kill 20 monsters
9One Last Masterwork1,910Craft 5 items
10The Frontier's Edge2,050—

Voidmarch Expanse: The Wanderer's Drift

The twelfth set walks off the edge of the ground — ore from nowhere, anchors against nothing, and proof that somebody was here at all. Completing all ten is worth 16,840 XP and unlocks Into the Void.

PageTitleXPRequirement
1Where the Ground Ends1,200Post in chat
2Ore from Nowhere1,280Gather 40 Ore
3Things That Should Not Be1,370Kill 15 monsters
4Cached in the Drift1,480Dig for treasure 5×
5Anchored Against Nothing1,600Craft 8 items
6The Nadir1,720Clear The Voidmarch Nadir
7Frozen Starlight1,850Gather 20 Gems
8The Last Empty Mile1,980Kill 20 monsters
9Proof I Was Here2,110Craft 5 items
10A Light on the Far Side2,250—

Astral Reaches: The Seeker's Charts

The thirteenth set climbs above the void into the spheres — metal of the constellations, cloth woven from light, and a star made by hand. Completing all ten is worth 18,840 XP and unlocks Reaching the Stars.

PageTitleXPRequirement
1Above the Void1,400Post in chat
2Metal of the Spheres1,480Gather 40 Ore
3Keepers of the Constellations1,570Kill 15 monsters
4Fallen from the Sky1,680Dig for treasure 5×
5Woven from Light1,800Craft 8 items
6The Vault of Stars1,920Clear The Astral Vault
7Crystallized Dawn2,050Gather 20 Gems
8At the Edge of the Light2,180Kill 20 monsters
9A Star, Made by Hand2,310Craft 5 items
10Where Even Light Fails2,450—

Umbral Abyss: The Lightbearer's Descent

The fourteenth set drops below the last star — ore that drinks light, armour against the absence, and one flame carried back up. Completing all ten is worth 20,840 XP and unlocks Through the Dark.

PageTitleXPRequirement
1Below the Last Star1,600Post in chat
2Ore That Drinks Light1,680Gather 40 Ore
3What Waits in the Dark1,770Kill 15 monsters
4Graves in the Dark1,880Dig for treasure 5×
5Armor Against the Absence2,000Craft 8 items
6The Sepulcher2,120Clear The Umbral Sepulcher
7Gems That Hold No Light2,250Gather 20 Gems
8The Deepest Dark2,380Kill 20 monsters
9One Light to Carry Up2,510Craft 5 items
10A Door of Pure Light2,650—

Godspire Throne: The Ascendant's Testament

The fifteenth and final set stands at the threshold of heaven — raiment for the ascent, the last guardians, and a gift fit for a god. Completing all ten is worth 22,840 XP and unlocks Throne of the Gods.

PageTitleXPRequirement
1The Threshold of Heaven1,800Post in chat
2Ore of the Firmament1,880Gather 40 Ore
3The Host at the Gate1,970Kill 15 monsters
4Relics of the Divine2,080Dig for treasure 5×
5Raiment for the Ascent2,200Craft 8 items
6The Sanctum2,320Clear The Godspire Sanctum
7Fragments of the Divine2,450Gather 20 Gems
8The Last Guardians2,580Kill 20 monsters
9A Gift Fit for a God2,710Craft 5 items
10At the Throne2,850—
How Glimmering Jewel Shards drop
One page in each of the zone 4–7 lines — Shards in the Muck, What They Leave Behind, The Stones That Break the Wall and The Shining Ones — asks you to find 5 💠 Glimmering Jewel Shards. Shards work like the story pages in the early zones: once you've found that zone's shard page (and haven't completed it), every field-monster kill anywhere in zones 4–7 has a 25% chance to drop one — and drops stop automatically the moment you hold the 5 you need. No shard will ever drop before you've read the page or after you've finished the quest.

Achievements

Forty-five achievements exist today: a clear and a fast-clear for each of the fifteen dungeons, plus one for finishing each of the fifteen diary lines. Each is one-time per character, and posts a Global chat announcement the moment you earn it. Every normal clear and diary completion pays 100 Diamonds; every fast clear (45+ minutes left on the clock) awards a Potion of Forgotten Self.

The Hero’s Ark achievements screen, showing earned and locked achievements alongside their Diamond and item rewards and the date each was earned.
Diamonds go to the first character on an account; repeat clears award 10× each of Filigree, Chef's Kiss, Potion Base, Smith's Hammer, and Sharpening Stone instead.

Dungeon Mastery

DungeonClear (100💎)Fast Clear (Potion)
Heart of The LandsIs Killing These Really Research?Research? Maybe. Fun? Absolutely.
The Thorned HollowThe Thorns Bite BackThornwood Doesn't Scare Me
The Ashen CrucibleInto the CrucibleForged in Under an Hour
The Drowned VaultBeneath the BogHeld My Breath the Whole Time
The Frostbound ReliquaryCold Enough for You?Before the Thaw
The Sunscorch PyreInto the FurnaceDidn't Even Break a Sweat
The Gloomdeep OublietteSomething in the DarkNo Time to Be Afraid
The Stormbreak AbyssInto the Deep EndRode the Tide In
The Shadowfell OssuaryRattling the BonesDeath Waits for No One
The Dragonspine CryptSlayer of the SpineThe Dragon Never Stood a Chance
The Emberwaste ForgeInto the ForgeTempered Fast
The Voidmarch NadirThe Bottom of the VoidFaster than Falling
The Astral VaultThe Vault OpenedAt the Speed of Light
The Umbral SepulcherInto the SepulcherBefore the Dark Closes
The Godspire SanctumThe Sanctum BreachedAscension

Diary Lines

ZoneAchievement (100💎)
Aldenmoor HeartlandsLight Reading
Thornwood ReachesMore Strange Pages
Ashen ValeA Chapter on War
Mirefen LowlandsShiny Object Syndrome
Frostpeak HighlandsThe Gatecrashers
Sunscorch WastesThe Last Percent
Gloomdeep HollowExcellent, or Nothing
Stormbreak CoastMessage in a Bottle
Shadowfell MarchesDawn Is a Direction
Dragonspine SanctumThe Final Chapter
Emberwaste FrontierAshes and Onward
Voidmarch ExpanseInto the Void
Astral ReachesReaching the Stars
Umbral AbyssThrough the Dark
Godspire ThroneThrone of the Gods
Both dungeon achievements can fire at once
Clearing a dungeon fast satisfies both its achievements in the same kill — you'll get two unlock notices and both rewards together, not one or the other.