Getting Started
Everything a new arrival needs in their first hour.
Your First Session
Create an account
Sign up with email and password, confirm your email, then claim a username. See Character Creation for the hero-creation walkthrough that follows. Once your first hero is on the map, a short interactive tutorial walks you through moving, fighting, gathering, and the other basics — finishing it pays 💎 200.
Create your hero
Pick one of your character slots (3 to start, expandable to 10 at the Diamond Mall), choose a race, exactly 2 starting crafting professions, and a class. Your race and class are set at creation but not truly locked: the Diamond Mall sells a Potion of Rebirth (350 💎) that changes your race and a Potion of Unlearning (500 💎) that changes your class or resets your specialization. You can also teach a hero up to three additional professions (five total) at the Mall for 500 / 1,000 / 2,000 Diamonds (plus Shield Smith at a flat 250 💎), and the Potion of Forgotten Self — a rare achievement reward — lets you respec your attribute points.
Fight your first monsters
Moving into a tile can trigger a random encounter. Combat is turn-based: attack, use a class ability (which spends your resource bar — Rage, Energy, Focus, Mana, or Holy Power depending on class), or flee. See Combat.
Level up and gear up
Kills grant gold and XP. Every level grants 3 free attribute points and, at levels 15/30/45/60/75, a new class ability. Use your two crafting professions to make weapons, armor, and consumables from monster drops and gathered materials.
Claim a kingdom and join a guild
Once you have 500 gold, claim any unclaimed kingdom plot to open the whole economy/warfare layer (see Kingdoms). Your first claim costs 500 gold — each further holding raises the price of the next (1,000 gold per kingdom and 10,000 per capital you already own), so an empire gets expensive to expand. Guilds are simple to create or join from World Chat and share a private chat channel and bank.
The Golden Rules
Kingdom time never stops
Resource production accrues in real time, up to a 24-hour cap since your last collection. Troops, once trained, sit ready to defend or attack whether you're online or not.
Everything is stat-driven
Combat has no reflex component. Outcomes are decided by your STR/DEX/INT/VIT/LUK, your gear, your class abilities, and the monster's level and tier (mob, elite, or boss).
Choices stick — but can be undone
Race, class, and specialization are all chosen at character creation (spec at level 15) and there is no free in-game change. Each can, however, be redone with a premium potion from the Diamond Mall: a Potion of Rebirth for race, a Potion of Unlearning for class or a spec reset. Professions, once picked, stay — but you can learn additional ones at the Mall.
Where you fight matters economically
Every monster kill is taxed by whoever owns the kingdom plot (or capital) you're standing on — up to 20% for a regular kingdom, up to 50% inside the capital block.