Glossary
Quick definitions of the terms used throughout Hero’s Ark and this guide.
| Term | Meaning |
|---|---|
| Attribute | One of the five primary stats: STR, DEX, INT, VIT, LUK. |
| Capital | The center 5×5 block of each zone; the single highest-tax holding, where new heroes spawn. |
| Capstone | A class's strongest ability, unlocked at level 75. |
| Derived Stat | A value calculated from attributes and level (ATK, DEF, MAG, Crit Chance, Max HP). |
| Encounter | A random monster fight triggered by moving onto an unsafe tile. |
| General | A named leader assigned to a kingdom's troops for an attack, with a Rank and a specialization. |
| Kingdom | One of 24 claimable land plots per zone (outside the Capital block). |
| Plunder | Gold taken from a defeated defender's treasury after a successful attack. |
| Profession | One of 6 crafting disciplines (Weaponsmith, Armorsmith, Shield Smith, Jeweler, Chef, Alchemist); each hero picks 2 (more purchasable at the Diamond Mall). |
| Rout | A defeat so lopsided the attacker's power was under half the defender's — triggers a 48-hour General cooldown instead of 8. |
| Sacked | What happens to a holding reduced to 0 troops — it falls back to unclaimed. |
| Referral Link | Your personal sign-up link; you earn 10% of the Diamond Mall spending of anyone who joins through it. |
| Tent | A War Camp’s only building: +50 troop capacity and one more General each, to a maximum of 20. |
| War Camp | A temporary 72-hour siege base raised on a plain tile, giving troops and generals without owning a kingdom. |
| Specialization | A class-specific sub-path chosen at level 15 (one of 3 per class); resettable with a Potion of Unlearning. |
| Tier (monster) | Mob, Elite, or Boss — multiplies a monster's base HP/ATK/DEF. |
| World Boss | A powerful roaming monster ("… the Ravager", 5× HP) with a 1-in-3,000 spawn chance per step; despawns after 30 minutes. |
| Auto-Battle | Hands-free grinding outside dungeons, powered by Auto Tokens (100 per hero, refilling over time). |
| Blessed Monster | A ✨ monster variant with a small chance to drop one of the three Unique Jewels. |
| Diamond | Account-wide premium currency (💎), earned from achievements or the daily Subscription bonus, bought directly, and spent at the Diamond Mall. |
| Level Curve | The fixed per-level XP table (replacing the old ×1.28 formula) that ends at the hard cap of level 100. |
| Magic Bolt | The Mana classes' always-available basic attack: 1 Mana, strikes with your Magic stat. |
| Off-hand | The Outlaw Rogue's fourth equipment slot. Its swing is a full second attack — the hero's own stats and gear with the off-hand weapon, at 60%. |
| Realm Bank | The 🏦 service tile hosting your personal, account-wide, and guild vaults. |
| Subscription | A $14.99/30-day, account-wide bundle: +100% XP, 100💎/day on login, 6 daily chests, 1s auto-battle, multi-craft. |
| Unique Jewel | Jewel of Chaos, Blessing, or Life — a rare Blessed drop granting a permanent boost. |
| Zone | One of 10 self-contained 25×25 tile maps, each spanning a 10-level band of monsters. |