Glossary

Quick definitions of the terms used throughout Hero’s Ark and this guide.

TermMeaning
AttributeOne of the five primary stats: STR, DEX, INT, VIT, LUK.
CapitalThe center 5×5 block of each zone; the single highest-tax holding, where new heroes spawn.
CapstoneA class's strongest ability, unlocked at level 75.
Derived StatA value calculated from attributes and level (ATK, DEF, MAG, Crit Chance, Max HP).
EncounterA random monster fight triggered by moving onto an unsafe tile.
FishingCasting at one of a zone’s 2×2 ponds for meat, via a click-when-it-bites minigame. 15 catches per pond per 15 minutes; the 🎣 Mithril Fishing Rod multiplies the haul.
GeneralA named leader assigned to a kingdom's troops for an attack, with a Rank and a specialization.
KingdomOne of 24 claimable land plots per zone (outside the Capital block).
King’s CrownA Diamond Mall boon that multiplies the resources a hero collects from their kingdoms and capitals — 2× up to 5× across its four levels.
King’s ScepterA Diamond Mall boon letting a hero manage every kingdom and capital they own from the Kingdoms tab, on any map.
PlunderGold taken from a defeated defender's treasury after a successful attack.
ProfessionOne of 6 crafting disciplines (Weaponsmith, Armorsmith, Shield Smith, Jeweler, Chef, Alchemist); each hero picks 2 (more purchasable at the Diamond Mall).
RoutA defeat so lopsided the attacker's power was under half the defender's — triggers a 48-hour General cooldown instead of 8.
SackedWhat happens to a holding reduced to 0 troops — it falls back to unclaimed.
Referral LinkYour personal sign-up link; you earn 10% of the Diamond Mall spending of anyone who joins through it.
TentA War Camp’s only building: +50 troop capacity and one more General each, to a maximum of 20.
War CampA temporary 72-hour siege base raised on a plain tile, giving troops and generals without owning a kingdom.
SpecializationA class-specific sub-path chosen at level 15 (one of 3 per class); resettable with a Potion of Unlearning.
Tier (monster)Mob, Elite, or Boss — multiplies a monster's base HP/ATK/DEF.
TributeA Capital owner's hourly 10% cut of every claimed kingdom's treasury on their map, collected as personal gold.
World BossA powerful roaming monster ("… the Ravager", 5× HP) with a 1-in-3,000 spawn chance per step; despawns after 30 minutes.
Auto-BattleHands-free grinding outside dungeons, powered by Auto Tokens (100 per hero, refilling over time).
Blessed MonsterA ✨ monster variant with a small chance to drop one of the three Unique Jewels.
DiamondAccount-wide premium currency (💎), earned from achievements or the daily Subscription bonus, bought directly, and spent at the Diamond Mall.
Level CurveThe fixed per-level XP table (replacing the old ×1.28 formula) that ends at the hard cap of level 100.
Magic BoltThe Mana classes' always-available basic attack: 1 Mana, strikes with your Magic stat.
Off-handThe Outlaw Rogue's fourth equipment slot. Its swing is a full second attack — the hero's own stats and gear with the off-hand weapon, at 60%.
Realm BankThe 🏦 service tile hosting your personal, account-wide, and guild vaults.
Resource Bank BoxA Diamond Mall vault for materials, shared account-wide — up to 100 slots stacking to 999 each.
SubscriptionA $14.99/30-day, account-wide bundle: +100% XP, 100💎/day on login, 6 daily chests, 1s auto-battle, multi-craft.
Unique JewelJewel of Chaos, Blessing, or Life — a rare Blessed drop granting a permanent boost.
ZoneOne of 15 self-contained 25×25 tile maps, each spanning a 10-level band of monsters — level 1–10 in the first, 141–150 in the last.